kevin watters
graphics, games, XR, creative tools, more
I'm drawn to accessible and humanistic computing. Interactive media that makes us uncomfortable or laugh or both. Unconventional rendering. I try to be mindful that technology is never neutral . But thrilled to see where we're going.
find me at github or kevinwatters at gmail dot com
With Adam Watters. An iOS platform game-make your own levels and play them live with friends.
With Adam Watters. A bridge between Godot and the Vision Pro.
With Adam Watters. Create 3D art on your phone.
With Fer Ramallo. A toolkit for raymarching in Unity.
With Fer Ramallo. A holographic diorama creator for the Looking Glass.
An inefficient soulmate finder. Interactive fiction featured in the Queerness and Games Conference 2018 Arcade in Montreal.
Worked in a team at Scatter to ship an Emmy-winning VR doc inspired by Alex Gibney's film about the Stuxnet cyber weapon.
With Fernando Ramallo and Corey Bertelsen. An interactive aquarium for the Looking Glass holographic display.
With Fernando Ramallo. Perform labor as both the CEO and worker, reap the rewards of your hard work, until the end of time.
With Kyle Kukshtel, a seagull battle royale.