kevin watters

Polyglot startup veteran turned gamedev, graphics programmer, and creative technologist.

kevinwatters@gmail.com

multiJAM
An iOS platform game-make your own levels and play them live with friends.
GodotVision
A bridge between Godot and the Vision Pro.
Threezy
Create 3D art on your phone.
Raymarching Toolkit for Unity
A toolkit for raymarching in Unity.
Content Creator Simulator
A holographic diorama creator for the Looking Glass.
Jai Game Engine
A Covid-19 game engine experiment, in Jai.
Strange Dates
An inefficient soulmate finder. Interactive fiction featured in the Queerness and Games Conference 2018 Arcade in Montreal.
Trackpad Touch
A Unity plugin for multitouch trackpad input on the desktop.
Zero Days VR
Worked alongside the team at Scatter to ship an Emmy-winning VR doc inspired by Alex Gibney's film about the Stuxnet cyber weapon.
Circles
A musical/colorful fidget toy.
A Very Holographic Aquarium
An interactive aquarium for the Looking Glass holographic display.
Traplands
A top-down action puzzler demo
An Economics Simulation Poem
Perform labor as both the CEO and worker, reap the rewards of your hard work, until the end of time.
Wish U Were Here
An installation with Robert Yang, Eddie Cameron, and Fer Ramallo
The Beach
With Kyle Kukshtel, a seagull battle royale.
VR Nightmare No. 1
The first of my VR nightmares.
Impossible Sculptor
A VR sculptor with a twist—no polygons
Laser Wart Removal
Puzzle your way through sacred geometries and unrealistic physics to remove warts with lasers
You Can Blow Bubbles
A bubble-blowing game made for the 7DFPS jam
funhouseRL
for whom is the funhouse roguelike fun? perhaps for lovers
gitviz
Visualize git repository internals as they change, live, in the browser

Blog

Why did Why the Lucky Stiff quit?
Interrogating the why of one of programming pedagogy's giants
This is Your Brain on Vim
A hjkl-shaped neural pathways tell-all