kevinwatters@gmail.com — kev.town — github.com/kevinw
CTO (design, engineering)
Design and engineering. We crafted a multiplayer iPhone game with user generated content. Players create playful 3D levels and share them with friends.
CTO (design, engineering)
Founded Threezy Studio with Adam Watters, created an accessible 3D content authoring app for iPhones. Export creations to video for social media, online stores, etc.
Creative Technologist, Freelance
Created a showcase demo for photorealistic hologram hardware. Implemented a JavaScript tool for capturing models from Sketchfab and showing them on a holographic device. Made a creative tool for users to create holographic dioramas.
Software Developer, Prototyping
Created several prototypes for creative ways of displaying and visualizing muscle and neural sensor data read in real-time from a device attached to your wrist.
Co-Creator, Designer, Programmer
Designed and created, with Fernando Ramallo, an interactive toolkit for bringing advanced graphics techniques to game creators in Unity, without any required coding.
Technical Artist and Engineer
Developed production tools used by the creative team to adjust dynamic lighting, soundscapes, and post-processing effects and shape the mood of the experience dynamically as its procedural systems evolve and change.
Technical Artist and Programmer
Designed and developed procedural animation systems for major characters in an Emmy-winning and Sundance-featured VR documentary.
Unity C# Engineer, Freelance
Built custom shaders, optimized performance, and built experiences for an augmented reality contract for a major corporation.
Senior Software Engineer, Freelance
Helped the Office for Creative Research in NYC build out Flask/Python infrastructure and a Javascript Chrome extension frontend for Floodwatch, their online-privacy-rights tool for fighting back against aggressive ad tracking.
Senior Software Engineer
Fifth employee and second engineer in well funded video startup taking on YouTube in the independent short-form video space. Built AWS infrastructure, web services, and front-end client code for a large-scale video streaming site in months, using Python, Flask, ffmpeg, coffeescript, and ReactJS.
Created an interactive 3D experience for a client presentation on their history and roadmap with Javascript and ThreeJS.
Working in tandem with a game designer, engineered from scratch a prototype of a card battle game, using Lua and the MOAI game engine.
Senior Software Engineer, DevTools
Worked in an internal strike team with Python, NodeJS, and PHP to bootstrap and provide tools and leadership for continuous delivery and TDD within the larger engineering organization.
Senior Software Engineer, Games
Spearheaded modern and lean Javascript with a homebrewed framework sharing code between the client and server, along with a highly scalable PHP backend, to deliver a social game to millions of users in record time-9 1/2 weeks.
Software Engineer/Startup Generalist
Joined the startup Digsby (http://www.digsby.com) at its inception, and worked with 6 others to develop a multiprotocol social networking and instant messaging desktop client from scratch.
Gained extensive Python and C++ experience delivering a new Windows WebKit port embedded in a highly usable and functional desktop app to hundreds of thousands of users.
Rochester Institute of Technology
BS in Computer Science, Mathematics minor, May 2008
References available upon request.