RaymarchingPreferences
You can change advanced settings in the “Raymarching Toolkit Preferences” object by navigating in your Project window to Raymarching Toolkit/Assets/Resources/Raymarching Toolkit Preferences
:
In the Inspector window you’ll see the Preferences object. These settings apply across all Raymarchers in your project.
Properties
Raymarching Template | The default raymarching shader template the toolkit uses when you create a new Raymarcher. (Note this value can be overriden for each individual Raymarcher via its "Shader Template" property. |
Blit Shader | The shader the toolkit uses to blit raymarched content to a Camera. |
Generated Shader Path |
Determines where the toolkit will place generated shaders. You can use the following special variables:
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Default Object Snippet | Which object snippet to use as a default when creating a new RaymarchObject. |
Default Material Snippet | Which material snippet to use as a default when creating a new RaymarchObject. |
Default Blend Snippet | Which blend snippet to use as a default when creating a new RaymarchBlend. |
Default Modifier Snippet | Which modifier snippet to use as a default when creating a new RaymarchModifier. |