Roadmap
Planned features
Some features planned for future releases of the toolkit:
- Integrate with Unity’s lighting and shadow passes
- Export static scenes (or scenes with some dynamic elements)
- as slim WebGL pages
- as 4kb demoscene-like executables
- PBR (physically-based-rendering) materials like the Standard Unity shader
- Turn any part of your scene into a polygonal mesh
- Import a polygonal mesh as a 3D texture
- Conetracing for more performance