RaymarchModifier

RaymarchModifier component

With modifiers you can take the primitives you make with Objects and tweak them to make new shapes.

It’s useful to think of modifiers as “bending the space” around your object.

Properties

If true, this modifier will apply to all objects in the scene. Otherwise, it applies to RaymarchObjects in its own Transform, and any children.
Global
SnippetThe modifier snippet to use.

Built-in Modifier Snippets

Bend

Displacement

Mirror

Pixelate

Repeat

Slice

Twist

Making your own Modifiers

  • In the Project window, click Create -> Raymarcher -> Modifier.
  • A new Modifier asset will be created in your project. Click it to open its inspector.
  • Transform p to bend space!