Frequently Asked Questions

If don’t find your answer here, check out our community page.

How do I see the generated shader?

Expand the “Advanced” section of the Raymarcher component in your scene and double click the “Generated Shader” link there.

Does my purchase include future updates to the toolkit?


Can I use this in a build of my game?

Yes–the toolkit was designed to work in platform builds, as well as in the editor.

I wrote a Modifier and now I see “swiss cheese” holes in my objects.

If you use the “Extra Accuracy” slider in your Raymarcher component, you can trade more GPU time for better accuracy:

Is VR supported?

VR is totally supported–single and multipass, on both the OpenVR (SteamVR) and Oculus SDKs. The one thing to be aware of is performance—as long as you keep the number of elements small, it works well.

Is the toolkit on the Unity Asset Store?

For now the toolkit is only for sale on, but that may change in the future.

Can I get collision information?

Right now querying for collision against raymarched objects is not supported–but it’s something we’re investigating for a future release.

Does the package come with full source code?

No. You can view the generated HLSL shaders, but the toolkit ships as a compiled DLL without source code. Please contact us if your organization would like to license the full source code.