Planned features

Some features planned for future releases of the toolkit:

  • Integrate with Unity’s lighting and shadow passes
  • Export static scenes (or scenes with some dynamic elements)
    • as slim WebGL pages
    • as 4kb demoscene-like executables
  • PBR (physically-based-rendering) materials like the Standard Unity shader
  • Turn any part of your scene into a polygonal mesh
  • Import a polygonal mesh as a 3D texture
  • Conetracing for more performance