With modifiers you can take the primitives you make with Objects and tweak them to make new shapes.
It’s useful to think of modifiers as “bending the space” around your object.
|GlobalIf true, this modifier will apply to all objects in the scene. Otherwise, it applies to RaymarchObjects in its own Transform, and any children.|
|Snippet||The modifier snippet to use.|
Built-in Modifier Snippets
Making your own Modifiers
- In the Project window, click Create -> Raymarcher -> Modifier.
- A new Modifier asset will be created in your project. Click it to open its inspector.
- Transform p to bend space!