The RaymarchObject component adds an object primitive in your scene at the position and rotation of its Transform.
Objects are primitives you use to compose raymarched scenes and objects.
They are defined by signed distance functions, which is just a fancy way of describing some code that answers a question:
“How far away from this object am I?”
|ObjectSnippet||Which primitive to render|
|MaterialSnippet||The snippet defining how rays will act when they bounce off this object|